Tuesday, 28 November 2017

Deformation and Animation- BEST Project


Clothing Manipulation


This paper presents interaction techniques (and the  underlying implementations) for putting clothes on a 3D character and manipulating them. The user paints free form marks on the clothes and corresponding marks on the 3D character; the system then puts the clothes around the body so that corresponding marks match. Internally, the system grows the clothes on the body surface around the marks while maintaining basic cloth constraints via simple relaxation steps. The entire computation  takes a few seconds. After that, the user can adjust the placement of the clothes by an enhanced dragging operation. Unlike standard dragging where the user moves a set of vertices in a single direction  in 3D space, our dragging operation moves the cloth along the body surface to make possible more flexible operations. The user can apply pushpins to fix certain cloth points d uring dragging. The techniques are ideal for specifying an initial  cloth configuration before applying a more sophisticated cloth simulation. 

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