As-Rigid-As-Possible
Shape Manipulation
This paper presents an interactive system that allows the user to manipulate a shape without using a skeleton or FFD. The user chooses several points inside
the shape as handles and
moves each handle to a desired position.
The system then moves, rotates, and deforms the overall shape to match the given handle positions while minimizing distortion. By taking the interior of the shape into account, our approach can model its rigidity.
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